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factorio main bus how many lanes

If what you're going for is launching one satellite (beating the game) and researching all techs (for the achievement), in my experience you don't really need a "full" bus. Grouping differing items together can cause problems when splitting them off, hence only groupings of two differing items is recommended. Provide all of their own modular factories and feed them with trains, and merely replace a certain part of the build once it runs out. by ultralance12 Tue Jan 29, 2019 4:53 pm, Post For the belt furthest from the assembler, split off copper plates. This can lead to designs of a base consisting of only train-stations with small logistic networks without any belts. I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. Even if you only have 2 rows of green circuits, you might be just fine provided you can make enough of them, but most people do 4 for large bases. One of the most popular alternatives is the modular outposts. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. For the belt close to the assembler, split off half a lane of iron plates. Hamburg. It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. Place 2 rows of belts along the gear, inserter, and belt assemblers, and place the snaking belt that leads to the Green Science assemblers as per screenshot below. Over time, I've built a large number of factories here are some examples of Main Bus systems that I've used. Therefore, I usually go down to two. Do you want your bus to be big enough for 1 rocket but no more, or what is the maximum width you plan on using? A good example of this are copper cables as they consume more space on a belt than in the form of copper plates. A bus often starts at the smelting of iron, copper and steel, and then over time and distance gains more and more different items. I think this would be adequate: Oh, I already have blue belts. Valve Corporation. - Make sure to watch through for all the little details!Download the save and see more info for the base in the reddit post here: up to date with new releases by Subscribing.Support The Channel On Patreon: Group: Twitter: Website (Blueprints, Mod Lists, \u0026 More! Place these one tile away from the Red Science output belt. Use the belt throughput numbers to determine how many lanes it should have. That means that a splitter connected to two input belts will evenly distribute those items onto the the two output belts. Hannover, Hamburg If you look at popular bus designs most of them seem to have 4 belts with 2 spaces in between. Since the process can be repeated infinitely, balancers with 2n output belts are easy to create. by astroshak Thu Jan 10, 2019 2:08 am, Post Really quite unique in my opinion.The factory utilizes 2-8 single length single headed trains for the raw material transportation. Every item that is used in more than one recipe, got it's own production area with train inputs and train outputs, in my 2700 SPM game. by Rjskeet Thu Jan 10, 2019 2:53 am, Post Place assemblers in a grid-like pattern as shown, adding belts, inserters, and power poles. - For more information, please see our They are also inefficient to belt -- 1 copper plate makes 2 copper cables, inflating the need for belts by two-fold! Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into the issue of picking up ingredients. It will just depend on you on which design you would do as long as the conveyor belt is included. Putting a lane-balancer after an inherently balanced build that produces the item is also not necessary as then half of the production pauses and the other half fills the moving lane to saturation. If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. Yea, that's fine, to make gears where they are needed. Hamburg, Rotterdam Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into . Thus up to a full belt can be delivered and the remaining resources can go through on the main bus. Factorio SPLITTING OFF THE BUS How to Split off the bus 1.0 Tips and Tricks done quick - YouTube Buy Factorio here: A corner is not unheard of but very unusual and is often only necessary when a lake appears that is not planned for. there is even enough iron left for "buildy things" (belts, etc). - you can reduce the number of belts needed on the bus by dedicating production to the intermediates (typically the green circuit requirements for other circuits). Your resources still come from a mine somewhere, so your bus will get thinned out after a while even with balancing. Keep the main bus, build your new base close to it. One of the most notable designs include the use of conveyor belts. I also tend to bus 2 steel, 2 plastic, 2 reds, 1 blues, 1 batteries. Community-run subreddit for the game Factorio made by Wube Software. Some of the most popular companies departing from Hamburg are: Comati PSG, DTG Deutsche Touring GmbH, Sindbad, Union Ivkoni, Winew and Rute Auto. 4 iron and 4 copper is fine. Place Concrete or Stone Brick under a couple lanes of your bus & in one of the spaces between lanes (at a minimum) since it gives you a speed boost when running. What should I put on my new main bus and how many belts of each item? The way in which materials are split off from the main bus determines which production setups in the factory are prioritized if the bus delivers less input than all the setups combined need. Maintaining a main bus would require you a lot of effort and time to do it, including re-balancing your belts. This item will only be visible in searches to you, your friends, and admins. So I'm starting of a new factorio game, planning on making my first rocket in this game. by Rjskeet Thu Jan 10, 2019 1:05 am, Post These balancers can balance evenly between any inputs and any outputs. - All trademarks are property of their respective owners in the US and other countries. IMPORTANT: Guide will be updated for Full Release when I can find the time to do so! Stealth Optional is supported by its audience. Sulfuric Acid: Used for both batteries and Processing Units (Blue Circuits). If there is enough input for the item to saturate a whole belt then putting a lane-balancer in won't help to get more items later on. Instead, I have a decentralized system where separate modular areas have inputs/outputs delivered/retrieved by train. Although a main bus can give you a huge advantage, it's still up to you if you want to use it. Other times, this is not an option. READ MORE: Rust: How to fix screen tearing. Would you say that I should have more chopper and iron? This can be done to reserve room for later expansion, blueprint-ghosts are a good usage for that as they don't allow the belt to be filled with non-usable items. Balancers also use the mechanic that splitters take an equal amount of items from both input belts. (Many products require both iron plates and gear wheels). - Privacy Policy. EDIT: Here is an example of what I call a stage 2 "starter" base. And the character saw they that they were good and that they would help him on his quest to get to end-game. for example, there will be dozens or trains that will want to get at the green circuits, so I will need train wait platforms but I'll need so many of them (have at least one wait platform for each train that wants green circuits just in case of bottlenecks) that there will be a whole grid just made up of wait platforms that not much room for actually making the circuits. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I've never been a fan of the central bus. Bus terminal is located approximately 2.2 km from the city centre, which is approximately a 10 minute ride. That way at every step along the bus a few items are split off and used up and when the production comes to a stop the items go on to be used by the next production. This means I still have throughput on my iron/copper busses for other things. A guaranteed method to achieve throughput unlimited balancers is to place two balancers back to back that fulfil the first condition for throughput unlimited balancers (100% throughput under full load). by RLS0812 Thu Jan 31, 2019 3:22 am, Post 0 reviews that are not currently recommended. 6 years later and you still respond to almost each and every person. You can replace splitters and undergrounds similarly by just placing upgraded versions on top of the old, (without the need to deconstruct them). by Miravlix Thu Feb 07, 2019 11:19 am, Powered by phpBB Forum Software phpBB Limited. If you believe your item has been removed by mistake, please contact, This item is incompatible with Factorio. One reddit post mentions the use of cargo wagons as a means to increase throughput and reduce the size of a bus. All rights reserved. Youre allowed to do your bus as you see fit. The following is a split-off off a 4-wide bus. To balance belts it has to be made sure that the output belts contain an equal number of items from each input belt. by Saemj Thu Jan 10, 2019 11:07 am, Post 2 iron, 2 copper, 1 red circuits, half and half blue/batteries, 2 plastic, green circuits, 2 steel. Many balancers fail to balance properly once an output backs up or if an output is not used. - Creating a train grid factory. This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. by Hannu Wed Jan 30, 2019 7:28 am, Post In place they are used sparingly, 1 gear factory provides more than enough for an assembly line, and they can be placed such that the iron comes on half the assembly line, and the gears are placed on the other half. READ MORE: Rust: How to fix mouse cursor on screen, Main bus alternatives and more important details. The resulting balancer is usually larger than a balancer that was initially designed to be throughput unlimited. This page was last edited on 23 November 2020, at 11:18. Just found you on Youtube last year. It's all about trial and error as you start out, you can't be afraid to build something and let it run for a few hours to see how it works - if its not working right delete it and try something else. If a universal balancer is throughput limited, the bottleneck may be in the loops or the balancer itself. Munich, Hamburg Some items are a good candidate to be built "on-site" meaning not carried by the bus but rather made where they are needed. at minimum put 4 productivity 3 modules on the rocket silo for to reduce supplies needed for the rocket by 40%. - For me my last base that could launch three rockets every half hour had 4 belts iron, 4 belts copper, 2 belts green (but was starting to bottleneck, should have built 4 lanes green), 2 belts steel (from its own supply of iron ore and smelting, i.e. Raw materials such as Iron, Copper, Oil etc are delivered via trains and are then turned into all 7 types of science using a large main bus. The following amenities are available at Bus terminal bus stop: ATM, Toilet, Luggage storage, Kiosk and Coffee bar Near the bus stop in Bus terminal you can also find: Train station (387 m) and Parking (203 m) In case that you wish to continue your journey from the bus stop, you can find . Click here to open location in google maps. Here are some things people have put on their bus in the past: Each of these items would get a dedicated line of belts from which one would draw from if there is a need for the item. I'm not a fan of linear buses, but I would urge you to plan out a production target and design according to that. For green circuitsi never go more than two for my starter base. For a comparison of belt, logistic robot and railway transport systems, refer to the Transport use cases tutorial. This is also a downside as there are more belts used and therefore more room for belt-buffer and everything is less compact. Hamburg, Siegen Amsterdam, Hamburg - So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. Personally, Ill run 8 lines of copper, 8 lines of iron, 2 lines of steel, and 1 line each for coal and stone. - by astroshak Thu Jan 10, 2019 1:44 am, Post You need to sign in or create an account to do that. Place Assemblers: 1 crafting Iron Gear Wheels, 1 each for belts and assemblers, then 8-10 for Green Science. Balancers are used to evenly distribute items over multiple belts or multiple belt lanes. by Serenity Thu Jan 10, 2019 12:18 pm, Post By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform.

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